Scoring / Rules

We’ve put all the rules for all of our leagues in one nice handy location!

Dynasty League Specifications

12 teams / 3 divisions of 4 teams. League play is head to head competition. All leagues have real time scoring. 6 of 12 teams qualify for playoffs. Bottom 6 teams participate in the toilet bowl. See Dynasty Leagues Scoring below.

League Scoring for Dynasty Leagues

For QB RB WR TE PK

Number of Passing TDs5 points each
Number of Interceptions Thrown-1 point each
Number of Fumbles-1 point each
Passing Yards.04 point for every 1
Pass Completions1 point for every 8
Passing 2 Pointers2 points each
Number of Rushing TDs5 points each
Rushing Yards.1 point for every 1
Rush Attempts1 point for every 10
Rushing 2 Pointers2 points each
Number of Receiving TDs5 points each
Receiving Yards.1 point for every 1
Receptions1 point each
Receiving 2 Pointers2 points each
Length of Field Goal Made3
Length of Field Goal Made5
Extra Points1 point each
Number of Offensive Fumble Recovery TDs5 points each

Team Defense Scoring

Fumble Recoveries (from Opponent)1 point each
Interceptions Caught1 point each
Sacked a QB1 point each
Safeties2 points each
Total Points Allowed8
Total Points Allowed4
Total Net Yards Allowed8
Total Net Yards Allowed6
Total Net Yards Allowed4
Total Net Yards Allowed2
Number of Defensive & Special Teams TDs5 points each

IDP Scoring

Fumble Recoveries (from Opponent)0-102 points each
Forced Fumbles0-102 points each
Interceptions Caught0-104 points each
Passes Defensed0-992 points each
Defensive Tackles0-992 points each
Defensive Assists0-991 point each
Sacked a QB0-254 points each
Safeties0-104 points each
Number of Defensive TDs0-105 points each

Bronze Flex QB Scoring Adjustment

League scoring for Bronze Dynasty Flex leagues are the same except for the following differences. All TD’s are 6 points each and all interceptions thrown are negative 2 points each.

Dynasty League Roster / Lineups:

Bronze, Silver, Gold

  • 1 QB
  • 1 RB
  • 3 WR
  • 1 TE
  • 1 K
  • 1 DST
  • 1 FLEX (rb,wr,te)

22 player active roster, 2 Injured Reserve spots, and 1 Taxi Squad spot (Only rookies are eligible for taxi squad)

Copper/Silver Keeper

Same as Bronze, except has 20 player roster limit and no taxi squad.

For 2019: You keep 1QB, 1RB, 1WR, 1TE, 1K, 1DST, 1 Flex (any position). There is a 13 round draft in August to fill out the remainder of your roster.

For 2020: You keep any 5 players. There is a 15 round draft in August to fill out the remainder of your roster.

BronzeFlex

Same as Bronze, except has an extra RB/WR flex spot.

Bronze and Silver Devy

  • 1 QB
  • 1 RB
  • 3 WR
  • 1 TE
  • 1 K
  • 1 DST
  • FLEX (rb,wr,te)
  • FLEX (rb,wr)

23 player active roster, 2 Injured Reserve spots

4 Taxi Squad spots in Devy (Only rookies and devy players are eligible for taxi squad)

3 Taxi Squad spots in Silver Devy (Only rookies and devy players are eligible for taxi squad)

Superflex

  • 1 QB
  • 1 RB
  • 3 WR
  • 1 TE
  • 1 K
  • 1 DST
  • 1 SUPERFLEX (qb,rb,wr,te,k,dst)
  • 2 FLEX (rb,wr,te)

25 player active roster, 2 Injured Reserve spots, and 1 Taxi Squad spot (Only rookies are eligible for taxi squad)

Roster / Lineup Rules

Owners are permitted to submit starting players up until the respective player’s scheduled kickoff. Once a game has begun, all players participating in that game are either locked in as a starter or as a bench player.

During the season, you must be able to field a full lineup every week you are starting a lineup. You don’t have to carry enough players to fill a lineup in the offseason, but must have them by week 1.

Bye week players cannot be in starting lineups. This includes K and DST. If you have no replacements available on your roster, you must pickup a replacement. Refusal to pickup bye week replacements may be considered tanking and may be cause for removal from the league. Rosters may be adjusted by the commissioner at anytime using pregame rankings. It is possible there are no replacements on the waiver wire. In that case, starting a bye week player is permitted.

To clarify since the above isn’t clear enough… this is for ultra rare instances where all defenses, or all starting kickers, or all starting quarterbacks are rostered. We can take a look to see and maybe override. This will never be an issue with running backs or wide receivers.

If an owner does not submit a lineup by Thursday morning of each week, the system will automatically submit a lineup using the Fantasy Sharks Lineup Coach. Owners may adjust lineups up until Sunday. Owners that swap out players for injured or obviously inferior players, will be removed from the league. If an owner fails to submit their own lineup for multiple weeks, they may be removed from the league.

The Fantasy Sharks lineup setter setting will be turned off for those who trade their future 1st and haven’t paid for that year yet.

Injured Reserve Rules

Injured reserve- Only players on the official NFL injured reserve list and designated by (I) or suspended players designated by (S) are eligible. Teams will not be able to submit a lineup with an ineligible IR player.

If there are illegal players on injured reserve and we are notified the appropriate moves will be made using DLF’s Dynasty ADP.

Injured Reserve must be cleared before the renewal deadline each year. If there are players on injured reserve after the renewal deadline, they will be dropped from the roster. If the team is an orphan, the appropriate moves will be made using DLF’s Dynasty ADP.

Taxi Squad Rules

Only players who are rookies or devy players are allowed on taxi squads. People may promote and demote from their taxi squad all year. All non-devy players must be off the taxi squad by the renewal deadline each year. If they are not, they will be dropped from the roster. If the team is an orphan, the appropriate moves will be made using DLF’s Dynasty ADP.

League Rules

Best Ball Bronze Dynasty Leagues

The premise of a Best Ball Dynasty League is that there is little to no in-season management and all of the fun of a dynasty off-season.

  • No waivers during the season
  • The system selects your lineup based on your teams best scoring players
  • Trading is allowed in-season
  • 4 round Rookie/Free Agent drafts held in May (if full) and August
  • 30 player rosters and 1 IR spot
  • Kickers are not used
  • Lineups- 1 QB, 1-3 RB, 3-5 WR, 1-2 TE, 1 Team Def (9 starters)

Draft For Existing Dynasty Leagues

Drafts for Dynasty leagues (Total keeper) will be 4 rounds (non – serpentine). The first 2 rounds will be in May. The last 2 rounds will be in August.

Drafts for Development Dynasty Leagues will be 5 rounds (non-serpentine). A 2 round rookie draft will be in May. The last 3 rounds will be a Developmental draft held in August(non-NFL players only)

Drafts for Silver Development Dynasty Leagues will be 5 rounds (non-serpentine). A 3 round rookie draft will be in May. The last 2 rounds will be a Developmental draft held in August(non-NFL players only)

Drafts for IDP leagues will be 6 rounds (non – serpentine). The first 3 rounds will be in May. The last 3 rounds will be in August.

It’s illegal to actively manage teams in our own contests, so obviously to be compliant with state laws, no draft can take place until a league is full.

2019 Draft Schedule added to specify when drafts will occur for postponed drafts for leagues that aren’t full by the May originally scheduled first draft date:

•  If a league isn’t full by May 18th, the first draft will be pushed to June 8th
•  If a league isn’t full by June 8th, the 1st draft will be pushed to July 13th
•  If a league isn’t full by July 13th, the 1st draft will be pushed to August 10th  and will be combined with the 2nd  draft. Keeper leagues don’t draft until August 10th anyway

Determining Draft Order for Existing Dynasty Leagues for the 2019 drafts

The draft picks from 7 through 12 are dictated by team’s progress during the playoffs. The team that wins the league’s Championship will have the 12th selection, while the league’s Championship runner-up will have the 11th selection. Selections 10 and 9 consist of the teams that lost in the conference championship round, with those two teams going through the tie breaker process, which is shown below. The higher of the two teams based off of the tie breaker will have the 10th selection, with the other team having the 9th selection. For selections 7 and 8, those consist of the teams that lost during the wild-card playoff round. Again, these two teams will go through the tie breaker selection, with the higher team landing the 8th selection and the lower team landing the 7th.

For selections 1 through 6, these will consist of the 6 teams that did not make the playoffs. The non playoff teams will participate in the toilet bowl, which will determine the playoff order. The teams with the 2 worst records will receive the #1 and #2 seed, which receives a 1st round bye, thus guaranteeing a top 3 draft pick. The team with the 3rd worst record will receive the #3 seed, with the 4-6 worst records receiving seeds 4-6. The winner of the toilet bowl will receive the #1 draft pick, 2nd place receives #2 draft pick. Matchups in 1st round of toilet bowl is 5/6 seed and 3/4 seeds. In the 2nd round, the winner of the 5/6 game will play the #2 seed, with the winner of the 3/4 game playing the #1 seed.

The criteria used to figure the order is as follows:

  1. Overall winning percentage.
  2. Total points scored.
  3. Reverse Order of Opponent Total Points Scored (Points Against). (A coin flip will be used as the final tie breaker)

2020 Draft Order

This will no longer be decided by toilet bowl or any other method you have in the past starting with the 2020 rookie draft. Starting in 2019, the below new method will be used in all leagues.

The non-playoff teams will get draft picks 1-6 in order of lowest potential points through week 13. This will curb any potential tanking. Benching a stud does no good when potential points determines draft order. If you don’t know what potential points is, MFL tracks what your best possible lineup could have been for that week. This gives a better view of how good your team is and could have been. We strongly feel this is better for draft order in that it appropriately gives pick order to worse rosters. It also curbs tanking in that there is no reason to bench a stud player in hopes of a better draft pick. That stud’s points will be counted when calculating draft order. The potential points totals used for draft order will be the total through week 13. This will be the order for each round of the draft.

  • 1st pick – lowest potential points of non-playoff teams
  • 2nd pick – 2nd lowest potential points of non-playoff teams
  • 3rd pick – 3rd lowest potential points of non-playoff teams
  • 4th pick – 4th lowest potential points of non-playoff teams
  • 5th pick – 5th lowest potential points of non-playoff teams
  • 6th pick – 6th lowest potential points of non-playoff teams
  • 7th pick – lowest potential points of teams eliminated in round 1 of playoffs
  • 8th pick – most potential points of teams eliminated in round 1 of playoffs
  • 9th pick – Loser of 3rd place game
  • 10th pick – Winner of 3rd place game
  • 11th pick – League Runner Up
  • 12th pick – League Champion

Tiebreakers will be:

  • worst all-play percentage
  • fewest total points
  • lowest winning percentage

Draft Notes

  1. Should there be a trade protest or unforeseen system problems, the draft may be delayed at the commissioner’s discretion. The league commissioner will notify everyone if this situation arises.
  2. In the event an owner allows the timer limit to expire during a startup draft, the league software will immediately select the best player available using current average draft position data. This service is provided for unforeseen emergencies. The software generated pick will not consider positional needs, so if you know you’re going to be busy or away from your computer please use Pre-Draft function. If you take the time to select players in the “My Draft List” the software will select from those selections before using the “average draft”.
  3. During “Rookie Drafts” (FAs are also available) the “average draft position” function is disabled. If you time out a player will be selected from your “My Draft List” as long as there is room on your roster. If you haven’t filled out your “My Draft List” or your roster is full, and you time out, you can make up your pick after the 2 rookie rounds are done (or that half of the draft). In the 2nd draft, if you timeout, you can make up your pick after the draft.
  4. Starting in 2020, you can replace your pick at any point after missing it with an available player (like the NFL) but other teams can jump in and pick in front of you. The commissioner may not be able to get your replacement in right away so send backup options.

Through 9/1, timer is 12 hours per pick,
9/2 10AM EST: the timer changes to 4 hours per pick,
9/3 10AM EST:  the timer changes to 2 hours per pick,
9/4 10AM EST:  the timer changes to 1 hour per pick,
9/5 10AM EST:  the timer changes to 15 minutes per pick.

Dynasty League Schedule

Teams start playing during week 1 of the NFL season. You play each team in your division twice and non-divisional teams once. The regular season lasts for 13 weeks; the playoffs begin in week 14 and the league Championship is in week 16.

Schedule and Division

Will be randomized upon moving over to the new year on Myfantasyleague.

Dynasty League – Waivers

Any player not currently on an active league roster is a free agent (NFL players only). The free agent selection order is set from worst record (overall winning percentage ) to best record. (ties are broken by total points for, then points against). You cannot trade your weekly free-agent drafting position. If your team roster is full, if you acquire a player, then you must also drop a player.

Each week during the season there is one Worst to First waiver period. Each waiver period is four rounds. Teams can pick up 1 player per round. The lowest team picks first in all rounds, and the best team picks last. Worst to First waivers are an active function from Weeks 1-16 (starting after week one through to after week 16). FCFS Free agency will open up immediately after waivers are processed. Your league calendar will have the exact times and dates.

There was no rule regarding the preseason waiver run waiver order, so it will go the same as the draft order.

“Dropped Players” and “Waiver Wire Transactions” are final.

Waivers will run noon EST on Thursday each week, followed by First Come First Serve waivers which are open up until Sunday at 1pm ET

Throwing Games

The act of “throwing games”, which is losing on purpose by submitting a lineup full of players that would not normally be started, will not be tolerated. Owners may protest a lineup before the player’s game starts. The Commissioner may then adjust the lineup in question by using pre-game average weekly rankings. Further action, such as the possible removal from the league, may be taken.

Dynasty League Trading

During Season:

There is no limit to the number of players a team can trade in a given week. Trade results will be posted on the website for each league. As a trade is approved, the team(s) rosters will automatically be updated and a transaction record will be listed. The weekly trade deadline is posted on the league calendar. The trade deadline for the season is kickoff of week 11.

Players acquired are available immediately for use in the lineup the week they are picked up. A player cannot be traded back to a team until 5 games have passed. This is to avoid collusion. This is self policed by the league and should be reported to the commissioner.

If an owner contacts us via email within a reasonable amount of time and says a deal was accepted in error or made an accident in the trade they offered, we will reverse that trade as well. It may not be done immediately since we aren’t next to our email at all times, but timestamps will be checked.

During the off-season, you can make as many trades as you wish but both teams must be renewed.

It’s illegal to actively manage teams in our own contests, due to this, we can not make trade on behalf of open teams.

Trade Deadline:

The trade deadline will be the kickoff of week 11 each year.

Trading of Draft Picks

Teams can trade draft picks for draft picks or draft picks and/or players.

Future year draft picks can be traded. If you are trading a future 1st round pick, you must pay for the year in which that pick resides. Now that trading is automatic, rights on the site like add/drop, trading, etc will be revoked if not paid.

Teams may only trade draft picks one year in advance of current year.

A future year’s pick becomes available when MFL rolls over in February.

If an owner immediately contacts us via email within a reasonable amount of time and says a deal was accepted in error or made an accident in the trade they offered, we will reverse that trade as well. It may not be done immediately since we aren’t next to our email at all times, but timestamps will be checked.

Protesting of Trades

Trades are now approved automatically but can still be protested by the league.

To protest a trade during the season owners must submit a protest to the commissioner by email within 24 hours of the trade being approved (a 72 hour window will be used during the offseason). Owners must include a detailed explanation to the commissioner as to why you believe the trade involves collusion. If possible, provide evidence as to why you think the trade was collusive.

We understand everyone has their opinions on players and trades, but we can’t make rulings based off if we would personally do a trade or not. Trades that certain owners feel are lopsided happen in every league. We are looking for collusion, and that’s the main reason we will reverse a trade. That said, there are extremely rare cases where a trade is so lopsided that it can be a detriment to the integrity of the league. A trade that appears to be collusive, but we can’t prove it. It needs to be extremely bad. For example a top 20 player for a late rookie pick or bench player. If a league complains about a trade and it feels too unbalanced and we can’t justify the reasoning for the trade, we may overturn it for the good of the league. We also can not overturn a trade simply because it makes a team “too good.” It’s the objective of trading on it’s surface to make your team better. It needs to either involve collusion, or be a trade so bad that it appears to be collusion and it’s too difficult to justify. In all instances, the commissioner’s ruling is final.

I have needed to add text to the above paragraph because people don’t seem to fully understand the rarity of the integrity clause for reversing trades. It’s basically a catch for trades so ridiculously bad that it appears to be collusion, but we can’t find the evidence.

If the commissioner receives 3 protests during the allotted time then the trade goes back to the commissioner for further review.

The Commissioner will review and the decision after that review will be final.

Collusion

Any acts of collision will be dealt with by the commissioner with the possibility of expulsion from all leagues without refund for the involved owners. Examples of this would be one team attempting to dump their players to another team, or an owner attempting to have multiple teams in the same league.

Playoffs

Divisional Standings

Will be sorted 1st by winning percentage, if needed then by divisional winning percentage, then by total Points For, then by Reverse Order of Opponent Total Points Scored (Points Against), if still tied then by a coin flip.

The divisional winners will then be ranked for the playoff bracket 1-3 1st by winning percentage, if needed then by total points, then by Reverse Order of Opponent Total Points Scored (Points Against), if still tied then by a coin flip.

Wildcard Spots

The best 3 teams of the remaining 9 will be the wildcard teams. They will be sorted by winning percentage, then by total points for, then by Reverse Order of Opponent Total Points Scored (Points Against), if still tied then by a coin flip. Their playoff ranking will be 4-6.

Playoff Bracket

1st Round (week 14)

The 2 top division champs will have a 1st round playoff bye week. The remaining division winner (3rd seed) will face the lowest seeded (6th seed) wildcard team in the 1st round. The remaining to wildcard teams (4th & 5th seed) will face each other.

2nd Round (week 15)

The 1st seed will play the winner of the 4th seed vs. 5th seed game.

The 2nd seed will play the winner of the 3rd seed vs. 6th seed game.

League Championship (week 16)

Winners advance to the League Championship.

If a playoff game ends in a tie – the tie will be broken by the highest scoring starting player, then the 2nd highest scoring starting player etc. (Kickers and DST are not used for tie breaker)

2019 Toilet Bowl

The toilet bowl bracket with a renewal credit prize will no longer happen in these leagues. It will be replaced with a renewal credit prize for the top scoring team for combined weeks 14-16.


Special Auction  Salary Cap League Rules

Click here to see Salary Cap rules


Dynasty League Prizes

League prize money is held securely in LeagueSafe. League prize money will be allocated after week 16 scores finalize (generally scores finalize on Thursday following week 16). Winnings will be allocated to your leaguesafe account.

League Management Service / Host

Throwback Fantasy Leagues proudly uses MyFantasyLeague as our game play provider (“MFL” or “Game Play Site”). Owners will receive a link and login information to their MFL league after making payment for their league. We are at the mercy of MFL for their players and  designations. This includes available players, positions, injury or suspended designations, etc. We will not manually change and designation or add players to the player pool. That is designated and done by the host site.

Ownership

  1. No owner may have a stake in more than one franchise in the same Throwback Fantasy Leagues Dynasty league.
  2. If an owner abandons their franchise (either by declaring that they have given up their team or by failing to pay by the payment deadline for the upcoming season), the owner gives up their claim to any and all prize winnings.
  3. If a franchise is deemed to have been abandoned, the ownership of that franchise reverts to Throwback Fantasy Leagues . Qu Throwback Fantasy Leagues est will either take control of the franchise for the remainder of the season or Throwback Fantasy Leagues may sell abandoned Empire League franchises at cost, below cost, or to the highest bidder through the Throwback Fantasy Leagues website.
  4. If an owner dies or is otherwise incapacitated, his/her team may be bequeathed in accordance with his/her last will and testament, or if incapacitated, member’s power of attorney. Please see additional details in the section entitled “INHERITANCE.”
  5. If an owner abandons a franchise, that owner may not re-join the same league as an owner or co-owner of a different franchise.
  6. If an owner is caught cheating by collusion, tanking, or any other means Throwback Fantasy Leagues reserves the right to remove that owner from the league.
  7. Co-owners are not allowed for the purposes of paying the annual entry fee or receiving prize money. I.e. one owner must pay the entire entry fee, and only one owner will receive winnings due to the franchise. Co-owners are allowed on the Game Play site.
  8. Owners may not give/sell their team to another person. All owners must legally go through geolocation and identity verification, so giving/selling of a team from one owner to a new person without approval from Throwback Fantasy Leagues is strictly prohibited and the team will be taken away and revert back to Throwback Fantasy Leagues . If you find a new owner and transfer of ownership is approved, that new owner must still pay the $7.95 SHGN fee to prove identity and geolocation even if it has already been paid by the previous owner

Owner’s Experience Level

An owner’s experience level will be noted on MFL sites with one of these two markers. If an owner does not meet these qualifications they will not have a marker next to their team. Each league/year you enter is a separate contest. If you play in a dynasty league, each year is a new contest.

Experienced 

  • More than 500 contests entered OR
  • Has winnings totaling $2500 cumulative across 5+ contests

Highly Experienced

  • More than 1000 contests entered OR
  • Has winnings totaling $1000 in 3 or more contests

Inheritance

If an owner dies or is otherwise incapacitated, his or her franchise may be bequeathed in accordance with his/her last will and testament, or if incapacitated, member’s power of attorney. Inheritance is restricted as follows:

  1. The heir may not be another member of the same league.
  2. No person may be designated heir to more than one franchise in the same league.
  3. If an owner does not have an heir designated in his/her last will and testament, the franchise will be treated as an abandoned franchise. In that event, SafeLeagues will assume ownership of the abandoned franchise and attempt to sell the franchise to a new owner. See section entitled “OWNERSHIP” for more details about abandonment.
  4. The heir must be listed as a co-owner on the Game Play Site.
  5. It is the heir’s sole responsibility to contact SafeLeagues to take claim of a franchise prior to the League Renewal Deadline. SafeLeagues will begin re-selling abandoned franchises after the League Renewal Deadline.

Abandoned Teams

If a team is abandoned during the season, lineups will be submitted based on MFL’s projected scoring for those players. Abandoned teams will not perform waivers or make trades until a new owner is found. Throwback Fantasy Leagues can not actively manage an abandoned team. Throwback Fantasy Leagues will look to fill that open team as fast as they can.

Payouts for leagues with abandoned teams remain the same as the normal payout structure.

Throwback Fantasy Leagues may find an owner to take over the team in season. When a new owner is found, that team may trade, make waiver moves, and set lineups and all other functions of an owner in the league.

A team may be deemed abandoned for several reasons including but not limited to failure actively manage the team (set lineups, make moves required at certain deadlines, etc) or a non-responsive owner who has not responded to our attempts to contact. A team may be deemed abandoned even if they respond to our attempts to contact, but still do not begin actively managing their team.

When a team has been deemed abandoned, either because of a suspected cheating owner, being a non-responsive owner, and/or no longer actively managing their team, Throwback will look for an owner to take over that team for the remainder of the season. This may also be due to a team being inactive due to not paying for their future season after trading their future 1st. There will be no refunds for an abandoned team.

If a team has been deemed abandoned as a result of not making their entry fee payment prior to the League Renewal Deadline, Throwback will attempt to sell the franchise on the Throwback website and/or via email, social media, or other means.

Once you pay for a contest/league there are no refunds after you have made any moves (draft picks, waivers, trades, etc). Only under rare circumstances at the discretion of Throwback will there be refunds for leagues.

If you have orphaned 3 or more teams in SafeLeagues/Throwback that you owned the prior year, you may not be allowed to purchase orphans or new teams. You must also be paid up in your SafeLeagues/ Throwback leagues before purchasing orphans or new teams. If you abandoned teams in season the prior year, you may not be allowed to purchase new orphans or teams.

Orphan Purchasing Rule for 2020 and beyond

You must be paid up in all your leagues ( Throwback Fantasy Leagues and SafeLeagues) and must not have orphaned 3 or more teams from the previous year in order to purchase orphan teams. If you abandoned teams in season the prior year, you may not be allowed to purchase new orphans or teams.

Conduct/Terms of Service

Conduct that is deemed detrimental to the league or to the Throwback Fantasy Leagues will not be tolerated. This includes, but is not limited to, posts and or emails that are harassing in nature and serve no legitimate purpose other than to cause discord within the league or the Throwback Fantasy Leagues organization. There is a difference between expressing viewpoints or likes/dislikes of a league or format and personal attacks toward fellow owners or the commissioner. Also, vulgarity in emails or on the message board will not be tolerated.

Throwback Fantasy Leagues expressly reserves the right to remove an owner from the league and refund them at Throwback Fantasy Leagues ‘s discretion.

Failure to comply may result in IMMEDIATE EXPULSION WITHOUT REFUND. In addition, attempts to negatively impact the integrity of the league (i.e. threatening or outright refusal to submit lineups, partaking in bogus trades, disruption of a live draft etc.) will result in an immediate expulsion, without refund, from Throwback Fantasy Leagues .

Throwback Fantasy Leagues expressly reserves the right to immediately modify, suspend or terminate your account with no refund and refuse current or future use of any Throwback Fantasy Leagues service, including the fantasy football service, if Throwback Fantasy Leagues , in its sole discretion: (a) believes you have violated or tried to violate the rights of others; (b) becomes aware of information indicating a safety concern for you, other Throwback Fantasy Leagues users, or the general public, or (c) believes that you have acted inconsistently with the spirit or letter of the Terms of Service or the Official Game Instructions.

Tanking in order to improve draft position is prohibited. Examples include, but not limited to, starting injured or bye week players when you have replacements available, or benching players that should obviously be starting. If you see questionable lineups, contact me by email prior to players locking in lineups. The commissioner reserves the right to adjust any lineup, if necessary, using the Fantasy Sharks starting lineup guide. Repeated attempts at tanking will result in expulsion without refund.

Failing to submit a lineup multiple times during the season can also result in expulsion.

Throwback Fantasy Leagues contests are subject to all United States laws, and to the Throwback Fantasy Leagues official League Rules, and cannot be used in connection with any form of gambling. By entering any contest, you agree to abide by the terms of the official rules and by the decisions of Throwback Fantasy Leagues , which are final on all matters pertaining to its games. Throwback Fantasy Leagues reserves the right to change the official rules at any time, in its sole discretion.

You agree to indemnify and hold harmless Throwback Fantasy Leagues , its subsidiaries, affiliates, officers, agents, or other partners, and employees, from any claim or demand, including reasonable attorneys’ fees, made by any third party due to or arising out of your use of, or participation in, fantasy football or other fantasy sports services, your connection to fantasy football or other fantasy sports services provided by Throwback Fantasy Leagues , your violation of the Terms of Service, the Official Game Instructions, or of any rights of another person or entity.

If any provision of these Additional Terms or any document incorporated by reference is found by a court of competent jurisdiction to be invalid, the parties nevertheless agree that the court should endeavor to give effect to the parties’ intentions as reflected in the provision, and the other provisions of such documents remain in full force and effect.

The Throwback Fantasy Leagues Terms of Service, which apply to your use of fantasy football or other fantasy sports services, provide that both you and Throwback Fantasy Leagues agree to submit to the personal and exclusive jurisdiction of the courts located within the county of Hennepin, Minnesota, USA. The Throwback Fantasy Leagues Terms of Service and the relationship between you and Throwback Fantasy Leagues will be governed by the laws of the State of Minnesota, without regard to its conflicts of law provisions.

Use of this website and/or services, offered by Throwback Fantasy Leagues signifies your agreement to this service and usage agreement.


Notes:
All U.S. tax laws apply.

There are absolutely no hidden fees. There is your entry fee, then a SHGN $7.95 fee to cover the cost of MyFantasyLeague, Regulatory fees, and send every player through geolocation and identity verification. This is mandatory and must be done to play in a Throwback Fantasy Leagues league legally.

3% LeagueSafe credit card fee may apply

NOTICE: Participants must be of legal age to participate.

Throwback Fantasy Leagues Fantasy Leagues are open to residents of the United States, Puerto Rico, and Canada. We are unable to accept payments while a customer is physically located in the following states: Arizona, Delaware, Iowa, Louisiana, Montana, and Washington.. Residents of these jurisdictions are prohibited from winning any prize money offered by Throwback Fantasy Leagues . Void where prohibited by law.

Any owners with net winnings of $600 in a calendar year are required to provide Throwback Fantasy Leagues with their social security number and fill out a w9. If a User does NOT provide a social security number, the User will be treated as a “Foreign National” and 28% of prize money will be withheld for tax purposes.

Game of skill: Throwback Fantasy Leagues Fantasy Football Leagues are a game of skill. Winners are determined by the objective criteria listed on the rules and scoring pages. From all entries received, winners are determined by the individuals who use their skill and knowledge of relevant football information and fantasy football rules to accumulate the highest points total.